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Hexagonal Grid

pre 1.18

Generate hexagonal grid pattern.

Node Data

Display name

Hexagonal Grid

Internal name

Node_Grid_Hex

Inheritances

Node_Processor
Node_Grid_Hex

Inputs

Node_Grid_Hex

dimension

Dimension

surface

Uv Map

slider

Uv Mix

surface

Mask

vec2

Position

rotation

Angle

vec2

Scale

slider

Gap

enum

Render Type

seed

gradient

Tile Color

color

Gap Color

surface

Texture

bool

Use Texture Dimension

bool

Anti-Aliasing

range

Level

bool

Truchet

int

Texture Seed

vec2_range

Random Position

rotation_range

Random Angle

vec2_range

Random Scale

slider

Flip Threshold

Outputs

Node_Grid_Hex

surface

Surface Out

Attributes

Color Depth
Interpolation
Oversample

Generate hexagonal grid, honeycomb pattern.




Properties


Gap


Thickness of the gap between each cell.


Rendering Modes


Colored Tile


Fill each cell with a solid random color sampled from the Tile Color value.



Height Map


Render each cell out as a heightmap.



Texture Grid


Render out the surface value from Texture to each cell.



Texture Sample


Fill each cell with a solid color sampled from the Texture value.



Truchet Properties


Similiar to the Grid node. Truchet settings rotate the surface randomly to create an interesting effect.



Truchet Threshold


The ratio of the rotation.


Texture Angle


Apply random rotation on top of the truchet.



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